Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad
OpenGL ES is a foundation technology that underlies the amazing media exhibited by iPhone applications, but its inherent cross-platform capabilities extend its appeal to game authors, scientists, and multimedia authors regardless of their chosen development platform. The hardest part of learning OpenGL today is finding information and examples that are pertinent today. You have to filter out all of the background clutter found in the OpenGL standard, which includes obsolete code, suboptimal approaches, and anachronistic practices that have built up over 20 years of rapidly shifting graphics hardware technology and at least 12 different versions of the standard. Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming will provide a gentle introduction to graphics technology and serves as a no-nonsense, practical starting point for readers. All of the modern uses of OpenGL are discussed, while the book also avoids distracting readers with obsolete or irrelevant parts of the standard. OpenGL ES is clearly the future of cross-platform graphics technology, and it will continue to be used in all of the modern phones and game consoles for years to come.
Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming
OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple’s iOS environment. DOWNLOAD NOW »
Create Amazing Real-Time Motion Graphics with Quartz Composer!
Apple’s Quartz Composer makes it amazingly easy to create real-time graphics of all kinds: for screensavers, animations, kiosk art, film effects, Dashboard Widgets, graphically-rich apps, and more. But few content creators use QC, because they’ve had practically no useful help until now. In this book/DVD bundle, two renowned VJs who’ve pushed this tool to the limit show you how to do it, too!
Learning Quartz Composer: A Hands-On Guide to Creating Motion Graphics with Quartz Composer
You needn’t be a technical expert: Graham Robinson and Surya Buchwald introduce each concept through a hands-on project, with videos demonstrating every step. They start extremely simple, offering beautiful visual feedback and encouraging you to freely explore. The video and text work together to help you build mastery fast, as you create everything from data-driven effects to compelling live performance visuals!
Apple’s Quartz Composer makes it amazingly easy to create real-time graphics of all kinds: for screensavers, animations, kiosk art, film effects, Dashboard Widgets, graphically-rich apps, and more. But few content creators use QC, because they’ve had practically no useful help until now. In this book/DVD bundle, two renowned VJs who’ve pushed this tool to the limit show you how to do it, too! DOWNLOAD NOW »
Learning Android Application Programming for the Kindle Fire: A Hands-On Guide to Building Your First Android Application
In this book, bestselling Android programming authors Lauren Darcey and Shane Conder teach you every skill and technique you need to write production-quality apps for Amazon Kindle Fire, the world’s hottest Android tablet. You’ll learn the very best way: by building a complete app from start to finish. Every chapter builds on what you’ve already learned, helping you construct, expand, and extend your working app as you move through the entire development lifecycle.
Master Android App Development for Amazon’s Bestselling Kindle Fire Hands-On, Step-by-Step!
Packed with fully tested, reusable sample code, this book requires absolutely no previous Android or mobile development experience. If you’ve ever written any Java code, you can dive right in and get results fast. Darcey and Conder start with the absolute basics: installing Android development tools, structuring and configuring Kindle Fire apps, and applying crucial design principles associated with high-quality software. Next, building on this strong foundation, you’ll learn how to manage application resources and build application frameworks; integrate user interfaces, logic, and support for networking and web services; test your apps; and publish on the Amazon Appstore. DOWNLOAD NOW »